ChampionsSupport › Janna

Janna

the Storm's Fury · Support · Mana

TailwindHowling GaleQZephyrWEye Of The StormEMonsoonR
Summoner spellsExhaustFlashMax orderEEWWQQStartFaerie CharmHealth PotionCoreBoots of MobilityRuby SightstoneShurelya's ReverieArdent Censer

Runes, masteries, skill order and items on this page mirror what is actually being played in Classic on patch 26.16, not a reconstruction of a 2013 patch.

Runes

Marks 9 · Seals 9 · Glyphs 9 · Quints 3Open in builder →
Greater Mark of Attack Damage+0.95 attack damage×9
Greater Seal of Armor+1.41 armor×9
Greater Glyph of Scaling Magic Resist+0.15 magic resist per level (+2.7 at champion level 18)×9
Greater Quintessence of Gold+1 gold / 10 sec.×3
Option Totals at Level 18
Attack Damage+8.5
Armor+12.66
Magic Resist+24.04

Matchups

Click a portrait for that champion’s guideFull counter list →

Unfavorable

Skill Leveling Order

Max order E → W → Q
123456789101112131415161718
QQQQQQ
WWWWWW
EEEEEE
RRRR

Max in the order E → W → Q, taking R at 6, 11 and 16.

Item Build

Live Classic, patch 26.16Data collected 2026-08-16

Build path · Faerie Charm → Health Potion → Boots of Mobility → Ruby Sightstone → Shurelya's Reverie → Ardent Censer

StartFaerie CharmHealth PotionOpen with Faerie Charm + Health Potion.
BootsBoots of MobilityBoots of Mobility
CoreRuby SightstoneShurelya's ReverieArdent Censer
SituationalTwin ShadowsShard of True IcePhilosopher's StoneHeart of GoldKage's Lucky Pick
OffenseOffense1
Summoner's Wrath1/1Fury0/4Sorcery0/4Butcher0/2
Deadliness0/4Blast0/4Destruction0/1
Havoc0/3Weapon Expertise0/1Arcane Knowledge0/1
Lethality0/2Brute Force0/2Mental Force0/3Spellsword0/1
Frenzy0/1Sunder0/3Archmage0/4
Executioner0/1
DefenseDefense8
Summoner's Resolve0/1Perseverance3/3Durability4/4Tough Skin0/2
Hardiness1/3Resistance0/3Bladed Armor0/1
Unyielding0/2Relentless0/2Veteran's Scars0/1Safeguard0/1
Block0/1Tenacious0/3Juggernaut0/3
Defender0/1Legendary Armor0/3Good Hands0/1Reinforced Armor0/1
Honor Guard0/1
UtilityUtility21
Summoner's Insight0/1Wanderer3/3Meditation3/3Improved Recall0/1
Scout0/1Mastermind0/3Expanded Mind2/3Artificer0/2
Greed4/4Runic Affinity0/1Vampirism0/3Biscuiteer1/1
Wealth2/2Awareness0/4Strength of Spirit0/3Explorer1/1
Pickpocket1/1Intelligence3/3
Nimble1/1

21 points into Utility for the movement speed and mana that carry the map game.

Base Stats

Lv1 · growth · Lv18
Health356+78Lv18 1682
Mana302+64Lv18 1390
HP regen4.5+0.55Lv18 13.9
Mana regen6.9+0.6Lv18 17.1
Attack Damage49+2.95Lv18 99.2
Armor9+3.8Lv18 73.6
Magic Resist30fixed
Move Speed335fixed
Range475fixed

Skills

Passive · Q · W · E · R
Tailwind
PassiveTailwind

Increases the Movement Speed of all allied champions by 3%.

Howling Gale
QHowling GaleCD 14/13/12/11/10s · Cost 90/105/120/135/150

By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path.

Lv
1
2
3
4
5
CD
14
13
12
11
10
Cost
90
105
120
135
150
Base Damage
60
85
110
135
160
Damage Per Second Charged
25
30
40
50
60
Zephyr
WZephyrCD 12/11/10/9/8s · Cost 40/50/60/70/80

Janna summons an air elemental that passively increases her Movement Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Movement Speed. The passive is lost while this ability is on cooldown.

Lv
1
2
3
4
5
CD
12
11
10
9
8
Cost
40
50
60
70
80
Passive Movement Speed
4
7
10
13
16
Damage
60
115
170
225
280
Slow %
24
30
36
42
48
Eye Of The Storm
EEye Of The StormCost 70/80/90/100/110

Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage.

Lv
1
2
3
4
5
Cost
70
80
90
100
110
Shield Health
80
120
160
200
240
Attack Damage Bonus
14
23
32
41
50
Monsoon
RMonsoonCD 150/135/120s · Cost 100/150/200

Janna surrounds herself in a magical storm, throwing enemies back. After the storm has settled, soothing winds heal nearby allies while the ability is active.

Lv
1
2
3
CD
150
135
120
Cost
100
150
200
Heal Per Second
70
110
150

Champion Tips

Riot official

Playing as

  • Eye of the Storm can be used on allied turrets.
  • Quickly firing a Howling Gale without the charge up can be used to heavily disable the other team.
  • Timing Janna's ultimate can push enemies away from a wounded ally or even separate enemies.

Playing against

  • Save an interrupt ability for when Janna uses her ultimate.
  • Listen for the charge up sound on Howling Gale in case Janna is trying to hit you with it from off screen or from brush.
  • Janna's at her strongest when buffing another ally. If you can harass her ally, it will weaken her ability to fight you.

Frequently Asked

The quick answers, straight from this build

What runes for Janna?

Marks Greater Mark of Attack Damage 9, Seals Greater Seal of Armor 9, Glyphs Greater Glyph of Scaling Magic Resist 9, Quints Greater Quintessence of Gold 3

What mastery setup for Janna?

1/8/21 split. 21 points into Utility for the movement speed and mana that carry the map game.

What is Janna’s skill order?

Max in the order E → W → Q, taking R whenever available. Max in the order E → W → Q, taking R at 6, 11 and 16.

What is Janna’s item build?

Start: Faerie Charm + Health Potion → Boots: Boots of Mobility → Core: Ruby Sightstone · Shurelya's Reverie · Ardent Censer

Who is Janna weak against?

Sona / Taric

Lore

There are those sorcerers who give themselves over to the primal powers of nature, forgoing the learned practice of magic. Such a sorceress is Janna, who first learned magic as an orphan growing up amidst the chaos that is the city-state of Zaun. ...

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