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Mayhem

ARAM Mayhem: Classic Style — Builds, Items and Augments

What champions build and which augments they take in Classic (patch 26.19)

A single-lane brawl with the classic map, classic items and classic-themed augments. Below is what actually wins on the bridge: summoner spells, max order, item build and the augments each champion takes.

Augments

Most-taken augments

Witchful ThinkingWitchful ThinkingUpgrade: Deathfire GraspUpgrade: Deathfire GraspHeavy HitterHeavy HitterThe Hex CoreThe Hex CoreDropkickDropkickGoliathGoliathBlunt ForceBlunt ForceGoredrinkGoredrinkTime Warp: HeartsteelTime Warp: HeartsteelDeftDeftDon't Stop Cleavin'Don't Stop Cleavin'Infernal ConduitInfernal Conduit
Tier

Tier list

60 champions

Reflects how the mode is being played on patch 26.19, as an editorial summary — no win rates or pick rates are published here. Runes and masteries are not covered for this mode. Data collected 2026-10-01

What Mayhem Classic is

Mayhem Classic shipped alongside Classic and runs on the same old map and item economy, with one addition the old game never had: augments. You pick them as the game goes, they stack, and they matter more than the last item slot — which is why the augment picks sit at the top of this hub rather than buried under the build.

Because there is one lane and no way back to base for free, the build order reads differently from Summoner’s Rift. Sustain is bought early, the boots choice is a real decision rather than a formality, and a single overpriced first back can cost the whole mid game.

One honest limitation: this mode has no public rune or mastery statistics. Rather than filling those sections with numbers that look plausible, we leave them out and say so. Everything shown here — items, augments, summoner spells, skill order — is collected from the mode’s own published data, and only the champions with genuine Season 3 assets are covered.