ChampionsMid › Ahri

Ahri

the Nine-Tailed Fox · Mage · Mana

Essence TheftOrb of DeceptionQFox-FireWCharmESpirit RushR
Summoner spellsFlashIgniteMax orderQQWWEEStartDoran's RingHealth PotionCoreSorcerer's ShoesDeathfire GraspRabadon's DeathcapAbyssal Scepter

Runes, masteries, skill order and items on this page mirror what is actually being played in Classic on patch 26.16, not a reconstruction of a 2013 patch.

A mobile AP mid who toys with enemies via Charm and her dash ult. Safe laning and strong roams.

Runes

Marks 9 · Seals 9 · Glyphs 9 · Quints 3Open in builder →
Greater Mark of Magic Penetration+0.87 magic penetration×9
Greater Seal of Armor+1.41 armor×9
Greater Glyph of Scaling Ability Power+0.17 ability power per level (+3.06 at champion level 18)×9
Greater Quintessence of Ability Power+4.95 ability power×3
Option Totals at Level 18
Magic Pen+7.83
Armor+12.66
Ability Power+42.89

Matchups

Click a portrait for that champion’s guideFull counter list →

Skill Leveling Order

Max order Q → W → E
123456789101112131415161718
QQQQQQ
WWWWWW
EEEEEE
RRRR

Max in the order Q → W → E, taking R at 6, 11 and 16.

Item Build

Live Classic, patch 26.16Data collected 2026-08-16

Build path · Doran's Ring → Health Potion → Sorcerer's Shoes → Deathfire Grasp → Rabadon's Deathcap → Abyssal Scepter

StartDoran's RingHealth PotionOpen with Doran's Ring + Health Potion.
BootsSorcerer's ShoesSorcerer's Shoes
CoreDeathfire GraspRabadon's DeathcapAbyssal Scepter
SituationalVoid StaffZhonya's HourglassMorellonomiconMejai's SoulstealerAthene's Unholy Grail
OffenseOffense21
Summoner's Wrath1/1Fury0/4Sorcery4/4Butcher0/2
Deadliness0/4Blast4/4Destruction0/1
Havoc2/3Weapon Expertise0/1Arcane Knowledge1/1
Lethality0/2Brute Force0/2Mental Force3/3Spellsword1/1
Frenzy0/1Sunder0/3Archmage4/4
Executioner1/1
DefenseDefense0
Summoner's Resolve0/1Perseverance0/3Durability0/4Tough Skin0/2
Hardiness0/3Resistance0/3Bladed Armor0/1
Unyielding0/2Relentless0/2Veteran's Scars0/1Safeguard0/1
Block0/1Tenacious0/3Juggernaut0/3
Defender0/1Legendary Armor0/3Good Hands0/1Reinforced Armor0/1
Honor Guard0/1
UtilityUtility9
Summoner's Insight1/1Wanderer0/3Meditation3/3Improved Recall1/1
Scout0/1Mastermind3/3Expanded Mind0/3Artificer0/2
Greed0/4Runic Affinity1/1Vampirism0/3Biscuiteer0/1
Wealth0/2Awareness0/4Strength of Spirit0/3Explorer0/1
Pickpocket0/1Intelligence0/3
Nimble0/1

21 points into Offense to push early damage share.

Playstyle

The return trajectory of Q (Orb of Deception) deals true damage, so it clears waves and pokes at once. Land E (Charm), then Q-W for burst is the core combo. R (Spirit Rush) has three dashes for free engage/disengage, and Deathfire Grasp maximizes one-shot burst. Roaming side lanes to snowball other lanes is the key to her playstyle.

Base Stats

Lv1 · growth · Lv18
Health380+80Lv18 1740
Mana230+50Lv18 1080
HP regen5.5+0.6Lv18 15.7
Mana regen6.25+0.6Lv18 16.5
Attack Damage50+3Lv18 101
Armor11+3.5Lv18 70.5
Magic Resist30fixed
Move Speed330fixed
Range550fixed

Skills

Passive · Q · W · E · R
Essence Theft
PassiveEssence Theft

Gains a charge of Essence Theft whenever a spell hits an enemy (max: 3 charges per spell). Upon reaching 9 charges, Ahri's next spell heals her whenever it hits an enemy.

Orb of Deception
QOrb of DeceptionCD 7s · Cost 70/75/80/85/90

Ahri sends out and pulls back her orb, dealing magic damage on the way out and true damage on the way back.

Lv
1
2
3
4
5
CD
7
7
7
7
7
Cost
70
75
80
85
90
Damage
40
65
90
115
140
Fox-Fire
WFox-FireCD 9/8/7/6/5s · Cost 50

Ahri releases three fox-fires, that lock onto and attack nearby enemies.

Lv
1
2
3
4
5
CD
9
8
7
6
5
Cost
50
50
50
50
50
Damage
40
65
90
115
140
Charm
ECharmCD 12s · Cost 85

Ahri blows a kiss that damages and charms an enemy it encounters, causing them to walk harmlessly towards her. Ahri deals additional damage to recently charmed enemies.

Lv
1
2
3
4
5
CD
12
12
12
12
12
Cost
85
85
85
85
85
Damage
60
90
120
150
180
Duration
1
1.25
1.5
1.75
2
Spirit Rush
RSpirit RushCD 110/95/80s · Cost 100

Ahri dashes forward and fires essence bolts, damaging 3 nearby enemies (prioritizes Champions). Spirit Rush can be cast up to three times before going on cooldown.

Lv
1
2
3
CD
110
95
80
Cost
100
100
100
Damage
70
110
150

Champion Tips

Riot official

Playing as

  • Use Charm to set up your combos, it will make landing Orb of Deception and Fox-Fire dramatically easier.
  • Initiate team fights using Charm, and chase down stragglers with Spirit Rush.
  • Spirit Rush enables Ahri's abilities, it opens up paths for Charm, helps double hitting with Orb of Deception, and closes to make use of Fox-Fire.

Playing against

  • Ahri's survivability is dramatically reduced when her Ultimate, Spirit Rush, is down.
  • Stay behind minions to make Charm difficult to land, this will reduce Ahri's damage potential significantly.

Frequently Asked

The quick answers, straight from this build

What runes for Ahri?

Marks Greater Mark of Magic Penetration 9, Seals Greater Seal of Armor 9, Glyphs Greater Glyph of Scaling Ability Power 9, Quints Greater Quintessence of Ability Power 3

What mastery setup for Ahri?

21/0/9 split. 21 points into Offense to push early damage share.

What is Ahri’s skill order?

Max in the order Q → W → E, taking R whenever available. Max in the order Q → W → E, taking R at 6, 11 and 16.

What is Ahri’s item build?

Start: Doran's Ring + Health Potion → Boots: Sorcerer's Shoes → Core: Deathfire Grasp · Rabadon's Deathcap · Abyssal Scepter

Lore

Unlike other foxes that roamed the woods of southern Ionia, Ahri had always felt a strange connection to the magical world around her; a connection that was somehow incomplete. Deep inside, she felt the skin she had been born into was an ill fit for ...

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