ChampionsClassic Item List — Costs, Build Paths, Who Buys What › Ability Power

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Ability Power Items — Classic

35

Every ability-power item of the classic era, ranked by cost — from Deathfire Grasp to Zhonya's Hourglass and Lich Bane.

  1. Trinity ForceTrinity Force3,728 G+30 Attack Damage +30 Ability Power +30% Attack Speed +10% Critical Strike Chance +8% Movement Speed +250 Health +200 Mana UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. K
  2. Hextech GunbladeHextech Gunblade3,400 G+45 Attack Damage +65 Ability Power +12% Life Steal UNIQUE Passive: +20% Spell Vamp UNIQUE Passive: Basic attacks (on hit) and single-target spells against champions reduce the cooldown of this item b
  3. Rabadon's DeathcapRabadon's Deathcap3,300 G+120 Ability Power UNIQUE Passive: Increases Ability Power by 30%.
  4. Zhonya's HourglassZhonya's Hourglass3,260 G+120 Ability Power +50 Armor UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (90 secon
  5. Iceborn GauntletIceborn Gauntlet3,250 G+30 Ability Power +500 Mana +70 Armor +10% Cooldown Reduction UNIQUE Passive - Spellblade: After using an ability, the next basic attack (on hit) deals bonus physical damage equal to 125% of base Atta
  6. Deathfire GraspDeathfire Grasp3,100 G+120 Ability Power +10% Cooldown Reduction UNIQUE Active: Deals 15% of target champion's maximum Health in magic damage and increases all subsequent magic damage taken by the target by 20% for 4 secon
  7. Lich BaneLich Bane3,000 G+80 Ability Power +250 Mana +5% Movement Speed UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals 50 (+75% of Ability Power) bonus magic damage on hit (2 second cooldown)
  8. Nashor's ToothNashor's Tooth2,920 G+50% Attack Speed +60 Ability Power UNIQUE Passive: +20% Cooldown Reduction UNIQUE Passive: Basic attacks deal 15 (+15% of Ability Power) bonus magic damage on hit.
  9. Rylai's Crystal ScepterRylai's Crystal Scepter2,900 G+500 Health +80 Ability Power UNIQUE Passive: Dealing spell damage slows the target's Movement Speed by 35% for 1.5 seconds (15% for multi-target and damage-over-time spells).
  10. Liandry's TormentLiandry's Torment2,900 G+50 Ability Power +300 Health UNIQUE Passive - Eyes of Pain: +15 Magic Penetration UNIQUE Passive: Dealing spell damage applies a damage-over-time effect for 3 seconds that deals bonus magic damage eq
  11. OhmwreckerOhmwrecker2,835 G+350 Health +50 Ability Power +15 Health Regen per 5 seconds +15 Mana Regen per 5 seconds UNIQUE Active: Prevents nearby enemy turrets from attacking for 2.5 seconds (120 second cooldown). This effect
  12. Rod of AgesRod of Ages2,800 G+450 Health +450 Mana +60 Ability Power Passive: Grants +20 Health, +20 Mana, and +2 Ability Power per stack (max +200 Health, +200 Mana, and +20 Ability Power). Grants 1 stack per minute (max 10 stac
  13. Archangel's StaffArchangel's Staff2,700 G+250 Mana +60 Ability Power +10 Mana Regen per 5 seconds UNIQUE Passive - Insight: Grants Ability Power equal to 3% of maximum Mana. UNIQUE Passive - Mana Charge: Grants +8 maximum Mana (max +750 Mana
  14. Guinsoo's RagebladeGuinsoo's Rageblade2,600 G+30 Attack Damage +40 Ability Power Passive: Basic attacks (on attack) and spell casts grant +4% Attack Speed and +4 Ability Power for 8 seconds (stacks up to 8 times). UNIQUE Passive: Falling below 5
  15. Athene's Unholy GrailAthene's Unholy Grail2,600 G+60 Ability Power +40 Magic Resist +15 Mana Regen per 5 seconds +20% Cooldown Reduction UNIQUE Passive: Restores 12% of maximum Mana on kill or assist. UNIQUE Passive - Mana Font: Increases Mana Regen
  16. Abyssal ScepterAbyssal Scepter2,560 G+70 Ability Power +45 Magic Resist UNIQUE Aura: Reduces the Magic Resist of nearby enemies by 20.
  17. Will of the AncientsWill of the Ancients2,550 G+50 Ability Power UNIQUE Aura: Grants nearby allied champions +30 Ability Power and +20% Spell Vamp. (Spell Vamp: Abilities heal for a percentage of the damage they deal. Area of Effect spells only gr
  18. Banner of CommandBanner of Command2,360 G+40 Ability Power +30 Armor +10% Cooldown Reduction UNIQUE Aura - Valor: Grants nearby allies +10 Health Regen per 5 seconds. Nearby allied minions deal 15% increased damage. UNIQUE Active - Promote:
  19. Void StaffVoid Staff2,295 G+70 Ability Power UNIQUE Passive: Magic damage ignores 35% of the target's Magic Resist (applies before Magic Penetration).
  20. MorellonomiconMorellonomicon2,200 G+75 Ability Power +12 Mana Regen per 5 seconds +20% Cooldown Reduction UNIQUE Passive: Dealing magic damage to enemy champions below 40% Health inflicts Grievous Wounds for 4 seconds. (Grievous Wounds
  21. Spirit of the Spectral WraithSpirit of the Spectral Wraith2,000 G+40 Ability Power +10% Cooldown Reduction +10 Mana Regen per 5 seconds UNIQUE Passive: +20% Spell Vamp UNIQUE Passive: Reduces the cooldown of Smite by 20%. UNIQUE Passive - Butcher: Damage dealt to m
  22. Twin ShadowsTwin Shadows1,900 G+40 Ability Power +40 Magic Resist +6% Movement Speed UNIQUE Active - Hunt: Summons up to 2 invulnerable ghosts that seek out the two nearest enemy champions for 6 seconds. If a ghost reaches its targ
  23. Needlessly Large RodNeedlessly Large Rod1,600 G+80 Ability Power
  24. Shard of True IceShard of True Ice1,600 G+45 Ability Power UNIQUE Passive - Lucky Shadow: +5 Gold per 10 seconds UNIQUE Aura - Mana Warp: Grants nearby allied champions +5 Mana Regen per 5 seconds. UNIQUE Active: Surrounds an ally with a bli
  25. Haunting GuiseHaunting Guise1,485 G+25 Ability Power +200 Health UNIQUE Passive - Eyes of Pain: +15 Magic Penetration (Magic Penetration: Magic damage is increased by ignoring an amount of the target's Magic Resist equal to Magic Penet
  26. Mejai's SoulstealerMejai's Soulstealer1,235 G+20 Ability Power UNIQUE Passive: Grants +8 Ability Power per stack. Grants 2 stacks for a kill or 1 stack for an assist (max 20 stacks). A third of the stacks are lost upon death. At 20 stacks, grant
  27. SheenSheen1,200 G+200 Mana +25 Ability Power UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to base Attack Damage on hit (2 second cooldown). (Unique Passi
  28. Hextech RevolverHextech Revolver1,200 G+40 Ability Power UNIQUE Passive: +12% Spell Vamp (Spell Vamp: Abilities heal for a percentage of the damage they deal. Area of Effect spells only grant one-third of the healing from Spell Vamp.)
  29. Seeker's ArmguardSeeker's Armguard1,160 G+30 Armor +20 Ability Power UNIQUE Passive: Killing a unit grants 0.5 bonus Armor and Ability Power. This bonus stacks up to 30 times.
  30. Augment: DeathAugment: Death1,000 G+3 Ability Power per level +45 Ability Power Ability Augment: Death Ray sets fire to enemies, dealing 30% additional magic damage over 4 seconds.
  31. Blasting WandBlasting Wand860 G+40 Ability Power
  32. Fiendish CodexFiendish Codex820 G+30 Ability Power UNIQUE Passive: +10% Cooldown Reduction
  33. Kage's Lucky PickKage's Lucky Pick765 G+25 Ability Power UNIQUE Passive - Lucky Shadow: +5 Gold per 10 seconds (Unique Passives with the same name don't stack.)
  34. Amplifying TomeAmplifying Tome435 G+20 Ability Power
  35. Doran's RingDoran's Ring400 G+60 Health +15 Ability Power +3 Mana Regen per 5 seconds Passive: Restores 4 Mana upon killing a unit.

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