ChampionsJungle › Rammus

Rammus

the Armordillo · Tank · Mana

Spiked ShellPowerballQDefensive Ball CurlWPuncturing TauntETremorsR
Summoner spellsFlashSmiteMax orderEEWWQQStartHunter's MacheteHealth PotionCoreBoots of MobilitySpirit of the Ancient GolemThornmailSunfire Cape

Runes, masteries, skill order and items on this page mirror what is actually being played in Classic on patch 26.16, not a reconstruction of a 2013 patch.

Runes

Marks 9 · Seals 9 · Glyphs 9 · Quints 3Open in builder →
Greater Mark of Attack Speed+1.7% attack speed×9
Greater Seal of Armor+1.41 armor×9
Greater Glyph of Scaling Magic Resist+0.15 magic resist per level (+2.7 at champion level 18)×9
Greater Quintessence of Movement Speed+1.5% movement speed×3
Option Totals at Level 18
Attack Speed+15.28%
Armor+12.66
Magic Resist+24.04
Move Speed+4.5%

Matchups

Click a portrait for that champion’s guideFull counter list →

Unfavorable

Skill Leveling Order

Max order E → W → Q
123456789101112131415161718
QQQQQQ
WWWWWW
EEEEEE
RRRR

Max in the order E → W → Q, taking R at 6, 11 and 16.

Item Build

Live Classic, patch 26.16Data collected 2026-08-16

Build path · Hunter's Machete → Health Potion → Boots of Mobility → Spirit of the Ancient Golem → Thornmail → Sunfire Cape

StartHunter's MacheteHealth PotionOpen with Hunter's Machete + Health Potion.
BootsBoots of MobilityBoots of Mobility
CoreSpirit of the Ancient GolemThornmailSunfire Cape
SituationalForce of NatureRanduin's OmenWarmog's ArmorAbyssal ScepterBanshee's Veil
OffenseOffense9
Summoner's Wrath0/1Fury4/4Sorcery0/4Butcher0/2
Deadliness0/4Blast4/4Destruction0/1
Havoc0/3Weapon Expertise0/1Arcane Knowledge1/1
Lethality0/2Brute Force0/2Mental Force0/3Spellsword0/1
Frenzy0/1Sunder0/3Archmage0/4
Executioner0/1
DefenseDefense21
Summoner's Resolve1/1Perseverance0/3Durability4/4Tough Skin2/2
Hardiness1/3Resistance0/3Bladed Armor1/1
Unyielding2/2Relentless0/2Veteran's Scars1/1Safeguard0/1
Block1/1Tenacious0/3Juggernaut3/3
Defender1/1Legendary Armor3/3Good Hands0/1Reinforced Armor0/1
Honor Guard1/1
UtilityUtility0
Summoner's Insight0/1Wanderer0/3Meditation0/3Improved Recall0/1
Scout0/1Mastermind0/3Expanded Mind0/3Artificer0/2
Greed0/4Runic Affinity0/1Vampirism0/3Biscuiteer0/1
Wealth0/2Awareness0/4Strength of Spirit0/3Explorer0/1
Pickpocket0/1Intelligence0/3
Nimble0/1

21 points into Defense to hold the lane and survive trades.

Base Stats

Lv1 · growth · Lv18
Health420+86Lv18 1882
Mana255+33Lv18 816
HP regen7+0.55Lv18 16.4
Mana regen7+0.5Lv18 15.5
Attack Damage50+3.5Lv18 109.5
Armor21+3.8Lv18 85.6
Magic Resist30+1.25Lv18 51.3
Move Speed335fixed
Range125fixed

Skills

Passive · Q · W · E · R
Spiked Shell
PassiveSpiked Shell

Rammus gains additional damage as his shell becomes reinforced, converting 25% of his armor into Attack Damage.

Powerball
QPowerballCD 10s · Cost 70/80/90/100/110

Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.

Lv
1
2
3
4
5
CD
10
10
10
10
10
Cost
70
80
90
100
110
Damage
100
150
200
250
300
Slow Amount
20
25
30
35
40
Defensive Ball Curl
WDefensive Ball CurlCD 14s · Cost 40

Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resist, while returning damage to attacks.

Lv
1
2
3
4
5
CD
14
14
14
14
14
Cost
40
40
40
40
40
Return Damage
15
25
35
45
55
Armor Bonus
40
60
80
100
120
Magic Resist Bonus
40
60
80
100
120
Puncturing Taunt
EPuncturing TauntCD 12s · Cost 50/60/70/80/90

Rammus taunts an enemy champion or monster into a reckless assault against Rammus' hard shell, reducing Armor temporarily.

Lv
1
2
3
4
5
CD
12
12
12
12
12
Cost
50
60
70
80
90
Armor Reduction
10
15
20
25
30
Duration
1
1.5
2
2.5
3
Tremors
RTremorsCD 60s · Cost 120

Rammus creates waves of destruction pulsing through the ground, causing damage to units and structures near him.

Lv
1
2
3
CD
60
60
60
Cost
120
120
120
Damage per Second
65
130
195

Champion Tips

Riot official

Playing as

  • Powerball can be used as an effective escape mechanism.
  • Using taunt on a champion by your tower can cause the tower to attack your enemy.
  • Tremors and Defensive Ball Curl can be used late in the game to obliterate towers. If you're bogged down in a team fight, it is often valuable to break off and attack the buildings.

Playing against

  • Pay particular attention to when his Defensive Ball Curl is off. Rammus has slightly lower stats than a normal tank when he's out of the stance.
  • Rammus often stacks high armor, leaving him especially vulnerable to caster damage while not in Defensive Ball Curl.

Frequently Asked

The quick answers, straight from this build

What runes for Rammus?

Marks Greater Mark of Attack Speed 9, Seals Greater Seal of Armor 9, Glyphs Greater Glyph of Scaling Magic Resist 9, Quints Greater Quintessence of Movement Speed 3

What mastery setup for Rammus?

9/21/0 split. 21 points into Defense to hold the lane and survive trades.

What is Rammus’s skill order?

Max in the order E → W → Q, taking R whenever available. Max in the order E → W → Q, taking R at 6, 11 and 16.

What is Rammus’s item build?

Start: Hunter's Machete + Health Potion → Boots: Boots of Mobility → Core: Spirit of the Ancient Golem · Thornmail · Sunfire Cape

Who is Rammus weak against?

Nasus / Vayne

Lore

Ravaged by Rune Wars long past, the lands south of the Great Barrier are wrecked by chaotic magical storms, leaving the grasp of nature's rule tenuous at best. While abnormal flora or fauna are the norm rather than the exception in these ruined areas, ...

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