Champions › Lee Sin

Lee Sin

Lee Sin

S

the Blind Monk · Fighter · Energy

Base Stats

Lv1 · growth · Lv18
Health428+85Lv18 1873
HP regen6.25+0.7Lv18 18.2
Attack Damage55.8+3.2Lv18 110.2
Armor16+3.7Lv18 78.9
Magic Resist30+1.25Lv18 51.3
Move Speed350fixed
Range125fixed

The symbol of the jungle who blows games open with early ganks and insec kicks. Snowballing is everything.

Summoner spellsFlashSmite

Runes

Marks 9 · Seals 9 · Glyphs 9 · Quints 3
Greater Mark of Attack Damage+0.95 attack damage×9
Greater Seal of Armor+1.41 armor×9
Greater Glyph of Scaling Magic Resist+0.15 magic resist per level (+2.7 at champion level 18)×9
Greater Quintessence of Attack Damage+2.25 attack damage×3
Option Totals at Level 18
Attack Damage+15.26
Armor+12.66
Magic Resist+24.04

Masteries

OffenseOffense21
Double-Edged Sword0/1Fury4/4Sorcery0/4Butcher0/1
Expose Weakness0/1Brute Force3/3Mental Force0/3Feast1/1
Spell Weaving0/1Martial Mastery1/1Arcane Mastery0/1Executioner3/3
Blade Weaving1/1Warlord3/3Archmage0/3Dangerous Game0/1
Frenzy1/1Devastating Strikes3/3Arcane Blade0/1
Havoc1/1
DefenseDefense9
Block2/2Recovery0/2Enchanted Armor2/2Tough Skin2/2
Unyielding0/1Veteran's Scars3/3Bladed Armor0/1
Oppression0/1Juggernaut0/1Hardiness0/3Resistance0/3
Perseverance 0/3Swiftness0/1Reinforced Armor0/1Evasive0/1
Second Wind0/1Legendary Guardian0/4Runic Blessing0/1
Tenacious0/1
UtilityUtility0
Phasewalker0/1Fleet of Foot0/3Meditation0/3Scout0/1
Summoner's Insight0/3Strength of Spirit0/1Alchemist0/1
Greed0/3Runic Affinity0/1Vampirism0/3Culinary Master0/1
Scavenger0/1Wealth0/1Expanded Mind0/3Inspiration0/2
Bandit0/1Intelligence0/3
Wanderer0/1

21 in Offense for gank damage and clear (Butcher, Sunder); 9 in Defense for invade/skirmish survivability.

Skill Leveling Order

Max order Q → E → W
123456789101112131415161718
Q
W
E
R

Max Q (Sonic Wave / Resonating Strike) first for gank power, then E (Tempest), W (Safeguard) last. Level R (Dragon's Rage) whenever available.

Item Build

Featured build
StartHunter's MacheteHealth PotionHunter's Machete + 5 Health Potions
BootsBoots of MobilityBoots of Mobility
CoreWriggle's LanternThe BrutalizerYoumuu's Ghostblade
SituationalLast WhisperThornmailBanshee's VeilMercurial ScimitarMaw of Malmortius

Playstyle

Clear the early jungle fast and gank at level 2-3. Dash in with Q, finish with auto-Q, and W onto a warded target is the core pathing. Wriggle's Lantern controls the jungle and lanes, and late game one R (Dragon's Rage) kicking the enemy carry into your team decides fights.

Skills

Passive · Q · W · E · R
Flurry
PassiveFlurry

After Lee Sin uses an ability, his next 2 basic attacks gain 40% Attack Speed and return 15 Energy each.

Sonic Wave / Resonating Strike
QSonic Wave / Resonating StrikeCD 11/10/9/8/7s · Cost 50

Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds. Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage plus 8% of their missing health.

Lv
1
2
3
4
5
CD
11
10
9
8
7
Cost
50
50
50
50
50
Sonic Wave Damage
50
80
110
140
170
Resonating Strike Base Damage
50
80
110
140
170
Safeguard / Iron Will
WSafeguard / Iron WillCD 9s · Cost 50

Safeguard: Lee Sin rushes towards a target ally, shielding himself from damage. If the ally is a champion, they are also shielded. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds. Iron Will: Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains Life Steal and Spell Vamp.

Lv
1
2
3
4
5
CD
9
9
9
9
9
Cost
50
50
50
50
50
Safeguard Shield Absorption
40
80
120
160
200
Iron Will Lifesteal / Spell Vamp %
5
10
15
20
25
Tempest / Cripple
ETempest / CrippleCD 10s · Cost 50

Tempest: Lee Sin smashes the ground, sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple for the next 3 seconds. Cripple: Lee Sin cripples nearby enemies revealed by Tempest, reducing their Movement and Attack Speed for 4 seconds. Movement and Attack Speed recover gradually over the duration.

Lv
1
2
3
4
5
CD
10
10
10
10
10
Cost
50
50
50
50
50
Tempest Damage
60
95
130
165
200
Cripple Movement and Attack Speed %
20
30
40
50
60
Dragon's Rage
RDragon's RageCD 90/75/60s

Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration. This technique was taught to him by Jesse Perring, although Lee Sin does not kick players off the map.

Lv
1
2
3
CD
90
75
60
Damage
200
400
600

Champion Tips

Riot official

Playing as

  • Use Sonic Wave before Dragon's Rage so you can chase the target with Resonating Strike.
  • Take advantage of Flurry by weaving in basic attacks between spell casts - this maximizes damage output and minimizes Energy loss.
  • Self-casting Safeguard and using Iron Will are powerful tools for killing neutral monsters (in the jungle).

Playing against

  • Stay spread out to minimize the impact of Lee Sin's ultimate, Dragon's Rage.
  • Lee Sin has powerful tools to combat physical damage in Iron Will and Cripple but he is still vulnerable to magic damage.
  • Lee Sin relies heavily on following up with his abilities. Use disables to prevent him from chaining together his abilities and attacks.

Lore

As a young teen, Lee Sin was intent on becoming a summoner. His will and dedication were unmatched by any of his peers, and his skill drew the attention of Reginald Ashram, the League's High Councilor at the time. While studying at the Arcanum Majoris,...

← Champion list