Champions › Ahri

Ahri

Ahri

S

the Nine-Tailed Fox · Mage · Mana

Base Stats

Lv1 · growth · Lv18
Health380+80Lv18 1740
Mana250+50Lv18 1100
HP regen5.5+0.6Lv18 15.7
Mana regen7+0.6Lv18 17.2
Attack Damage50+3Lv18 101
Armor11+3.5Lv18 70.5
Magic Resist30fixed
Move Speed330fixed
Range550fixed

A mobile AP mid who toys with enemies via Charm and her dash ult. Safe laning and strong roams.

Summoner spellsFlashIgnite

Runes

Marks 9 · Seals 9 · Glyphs 9 · Quints 3
Greater Mark of Magic Penetration+0.87 magic penetration×9
Greater Seal of Armor+1.41 armor×9
Greater Glyph of Scaling Magic Resist+0.15 magic resist per level (+2.7 at champion level 18)×9
Greater Quintessence of Magic Penetration+2.01 magic penetration×3
Option Totals at Level 18
Magic Pen+13.86
Armor+12.66
Magic Resist+24.04

Masteries

OffenseOffense21
Double-Edged Sword0/1Fury0/4Sorcery4/4Butcher0/1
Expose Weakness1/1Brute Force0/3Mental Force3/3Feast0/1
Spell Weaving0/1Martial Mastery0/1Arcane Mastery1/1Executioner3/3
Blade Weaving0/1Warlord1/3Archmage3/3Dangerous Game0/1
Frenzy0/1Devastating Strikes3/3Arcane Blade1/1
Havoc1/1
DefenseDefense9
Block2/2Recovery0/2Enchanted Armor2/2Tough Skin2/2
Unyielding0/1Veteran's Scars3/3Bladed Armor0/1
Oppression0/1Juggernaut0/1Hardiness0/3Resistance0/3
Perseverance 0/3Swiftness0/1Reinforced Armor0/1Evasive0/1
Second Wind0/1Legendary Guardian0/4Runic Blessing0/1
Tenacious0/1
UtilityUtility0
Phasewalker0/1Fleet of Foot0/3Meditation0/3Scout0/1
Summoner's Insight0/3Strength of Spirit0/1Alchemist0/1
Greed0/3Runic Affinity0/1Vampirism0/3Culinary Master0/1
Scavenger0/1Wealth0/1Expanded Mind0/3Inspiration0/2
Bandit0/1Intelligence0/3
Wanderer0/1

21 in Offense for magic pen, AP and Executioner burst; 9 in Defense to survive the lane.

Skill Leveling Order

Max order Q → W → E
123456789101112131415161718
Q
W
E
R

Max Q (Orb of Deception) first for poke and wave control, then W (Fox-Fire), E (Charm) last. Level R (Spirit Rush) whenever available.

Item Build

Featured build
StartDoran's RingHealth PotionDoran's Ring + 2 Health Potions
BootsSorcerer's ShoesSorcerer's Shoes
CoreDeathfire GraspRabadon's DeathcapVoid Staff
SituationalZhonya's HourglassMorellonomiconLich BaneIonian Boots of Lucidity

Playstyle

The return trajectory of Q (Orb of Deception) deals true damage, so it clears waves and pokes at once. Land E (Charm), then Q-W for burst is the core combo. R (Spirit Rush) has three dashes for free engage/disengage, and Deathfire Grasp maximizes one-shot burst. Roaming side lanes to snowball other lanes is the key to her playstyle.

Skills

Passive · Q · W · E · R
Essence Theft
PassiveEssence Theft

Gains a charge of Essence Theft whenever a spell hits an enemy (max: 3 charges per spell). Upon reaching 9 charges, Ahri's next spell heals her whenever it hits an enemy.

Orb of Deception
QOrb of DeceptionCD 7s · Cost 70/75/80/85/90

Ahri sends out and pulls back her orb, dealing magic damage on the way out and true damage on the way back.

Lv
1
2
3
4
5
CD
7
7
7
7
7
Cost
70
75
80
85
90
Damage
40
65
90
115
140
Fox-Fire
WFox-FireCD 9/8/7/6/5s · Cost 50

Ahri releases three fox-fires, that lock onto and attack nearby enemies.

Lv
1
2
3
4
5
CD
9
8
7
6
5
Cost
50
50
50
50
50
Damage
40
65
90
115
140
Charm
ECharmCD 12s · Cost 85

Ahri blows a kiss that damages and charms an enemy it encounters, causing them to walk harmlessly towards her. Ahri deals additional damage to recently charmed enemies.

Lv
1
2
3
4
5
CD
12
12
12
12
12
Cost
85
85
85
85
85
Damage
60
90
120
150
180
Duration
1
1.25
1.5
1.75
2
Spirit Rush
RSpirit RushCD 110/95/80s · Cost 100

Ahri dashes forward and fires essence bolts, damaging 3 nearby enemies (prioritizes Champions). Spirit Rush can be cast up to three times before going on cooldown.

Lv
1
2
3
CD
110
95
80
Cost
100
100
100
Damage
70
110
150

Champion Tips

Riot official

Playing as

  • Use Charm to set up your combos, it will make landing Orb of Deception and Fox-Fire dramatically easier.
  • Initiate team fights using Charm, and chase down stragglers with Spirit Rush.
  • Spirit Rush enables Ahri's abilities, it opens up paths for Charm, helps double hitting with Orb of Deception, and closes to make use of Fox-Fire.

Playing against

  • Ahri's survivability is dramatically reduced when her Ultimate, Spirit Rush, is down.
  • Stay behind minions to make Charm difficult to land, this will reduce Ahri's damage potential significantly.

Lore

Unlike other foxes that roamed the woods of southern Ionia, Ahri had always felt a strange connection to the magical world around her; a connection that was somehow incomplete. Deep inside, she felt the skin she had been born into was an ill fit for ...

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