Champions › Karma

Karma

Karma

the Enlightened One · Mage · Mana

Base Stats

Lv1 · growth · Lv18
Health383+83Lv18 1794
Mana290+50Lv18 1140
HP regen4.7+0.55Lv18 14.1
Mana regen6.8+0.65Lv18 17.9
Attack Damage50+3.3Lv18 106.1
Armor10+3.8Lv18 74.6
Magic Resist30fixed
Move Speed335fixed
Range525fixed

Item Build

Riot Season 3 recommended
StartingStealth WardScrying Orb (Trinket)Health PotionSpellthief's Edge
CoreSightstoneSorcerer's ShoesFrostfang
OffenseAthene's Unholy GrailMorellonomiconLiandry's Torment
DefenseAegis of the LegionTalisman of AscensionFrozen Heart

Skills

Passive · Q · W · E · R
Gathering Fire
PassiveGathering Fire

Reduces Mantra's cooldown each time Karma damages an enemy champion with one of her abilities (Half-effect for Karma's basic attacks)

Inner Flame
QInner FlameCD 7/6.5/6/5.5/5s · Cost 50/55/60/65/70

Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit. Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay.

Lv
1
2
3
4
5
CD
7
6.5
6
5.5
5
Cost
50
55
60
65
70
Damage
80
125
170
215
260
Cooldown
7
6.5
6
5.5
5
Focused Resolve
WFocused ResolveCD 16/15/14/13/12s · Cost 70/75/80/85/90

Karma creates a tether between herself and a targeted enemy, dealing damage over time and revealing them. If the tether is not broken, the enemy will be rooted. Mantra Bonus: Karma strengthens the link, dealing bonus damage and healing.

Lv
1
2
3
4
5
CD
16
15
14
13
12
Cost
70
75
80
85
90
Damage
60
110
160
210
260
Root Duration
1
1.25
1.5
1.75
2
Inspire
EInspireCD 10s · Cost 60/70/80/90/100

Karma summons a protective shield that absorbs incoming damage and increases the movement speed of the protected ally. Mantra Bonus: In addition to casting the shield, energy radiates out from the shield, dealing damage to enemies and applying Inspire to allied champions.

Lv
1
2
3
4
5
CD
10
10
10
10
10
Cost
60
70
80
90
100
Damage Absorption
80
120
160
200
240
Movement Speed
40
45
50
55
60
Mantra
RMantraCD 45/42/39/36s

Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point.

Lv
1
2
3
4
CD
45
42
39
36
Soulflare Impact
25
75
125
175
Soulflare Explosion
50
150
250
350
Renewal Damage
75
150
225
300
Defiance Damage
60
140
220
300

Champion Tips

Riot official

Playing as

  • Gathering Fire rewards aggressive play. Look to land abilities and basic attacks on your opponent to lower Mantra's cooldown and stay on the offensive.
  • When using Focused Resolve, slow your opponents with Inner Flame or speed yourself up with Inspire if you're having trouble sticking to a target.
  • Don't be too conservative with Mantra. Gathering Fire is strongest in teamfights, making it easy to recharge Mantra multiple times.

Playing against

  • Karma's passive lowers her Mantra cooldown when she hits enemy champions with abilities and basic attacks. Deny her from getting free hits on you.
  • Karma's Soulflare erupts for bonus damage in the area in which it's placed. React quickly and escape the circle to avoid taking heavy damage.
  • Focused Resolve is a strong disengage tool. Create distance to avoid being rooted and seek to engage afterwards.

Lore

Karma is a woman of indomitable will and unbound spiritual power. She is the soul of Ionia made manifest and an inspiring presence on the battlefield, shielding her allies and turning back her foes. A strong leader torn between tradition and ...

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